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22 <p class=
"p1"><br></p>
23 <p class=
"p2"><span class=
"s1"><b>Latch
<span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span></b></span><b>sample and hold
</b></p>
24 <p class=
"p3"><br></p>
25 <p class=
"p4"><b>Latch.ar(in, trig)
</b></p>
26 <p class=
"p3"><br></p>
27 <p class=
"p3"><br></p>
28 <p class=
"p4">Holds input signal value when triggered.
</p>
29 <p class=
"p4"><b>in
</b> - input signal.
</p>
30 <p class=
"p4"><b>trig
</b> - trigger. Trigger can be any signal. A trigger happens when the signal changes from
</p>
31 <p class=
"p4">non-positive to positive.
</p>
32 <p class=
"p5"><br></p>
33 <p class=
"p5"><br></p>
34 <p class=
"p5"><br></p>
35 <p class=
"p5"><br></p>
36 <p class=
"p5"><br></p>
37 <p class=
"p6">{
<span class=
"s2">Blip
</span>.ar(
<span class=
"s2">Latch
</span>.ar(
<span class=
"s2">WhiteNoise
</span>.ar,
<span class=
"s2">Impulse
</span>.ar(
9)) *
400 +
500,
4,
0.2) }.play;
</p>
38 <p class=
"p1"><br></p>
39 <p class=
"p1"><br></p>
40 <p class=
"p4">The above is just meant as example. LFNoise0 is a faster way to generate random steps :
</p>
41 <p class=
"p3"><br></p>
42 <p class=
"p6">{
<span class=
"s2">Blip
</span>.ar(
<span class=
"s2">LFNoise0
</span>.kr(
9,
400 ,
500),
4,
0.2) }.play;
</p>
43 <p class=
"p1"><br></p>