cmake build system: visiblity support for clang
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22 <p class="p1"><br></p>
23 <p class="p2"><span class="s1"><b>Latch<span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span></b></span><b>sample and hold</b></p>
24 <p class="p3"><br></p>
25 <p class="p4"><b>Latch.ar(in, trig)</b></p>
26 <p class="p3"><br></p>
27 <p class="p3"><br></p>
28 <p class="p4">Holds input signal value when triggered.</p>
29 <p class="p4"><b>in</b> - input signal.</p>
30 <p class="p4"><b>trig</b> - trigger. Trigger can be any signal. A trigger happens when the signal changes from</p>
31 <p class="p4">non-positive to positive.</p>
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34 <p class="p5"><br></p>
35 <p class="p5"><br></p>
36 <p class="p5"><br></p>
37 <p class="p6">{ <span class="s2">Blip</span>.ar(<span class="s2">Latch</span>.ar(<span class="s2">WhiteNoise</span>.ar, <span class="s2">Impulse</span>.ar(9)) * 400 + 500, 4, 0.2) }.play;</p>
38 <p class="p1"><br></p>
39 <p class="p1"><br></p>
40 <p class="p4">The above is just meant as example. LFNoise0 is a faster way to generate random steps :</p>
41 <p class="p3"><br></p>
42 <p class="p6">{ <span class="s2">Blip</span>.ar(<span class="s2">LFNoise0</span>.kr(9, 400 ,500), 4, 0.2) }.play;</p>
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